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Home   >  Master's & postgraduate courses  >  Education  >  Continuing education master's degree in Advanced Programming for AAA Video Games
We advise you! Request information or admission

Presentation

Edition
23th
Credits
60 ECTS
Delivery method
Face-to-face
Language of instruction
English
Fee
€9,100
Special conditions on payment of enrolment fee and 0,7% campaign

Finance your registration with Sabadell Consumer Sabadell Consumer Simulator and submit your application through your Program Advisor:

Eva Villanueva Beltrán
(34) 93 112 08 83
eva.villanueva@upcschool.upc.edu

">
. Use the simulator to easily calculate your fees and request it through your Program Advisor.

Registration open until the beginning of the programme or until end of vacancies.
Dates
Classes start: 06/10/2026
Classes end: 20/10/2027
Programme ends : 26/11/2027
Class schedule
Monday: 6:30 pm to 9:30 pm
Tuesday: 6:30 pm to 9:30 pm
Thursday: 6:30 pm to 9:30 pm
Taught at
UPC School
C/ de Badajoz, 73-77
Barcelona
Why this programme?
The video game industry continues to consolidate its position as one of the drivers of growth in the Spanish economy and a strategic sector with high added value. In Spain, the sector has maintained steady growth thanks to the momentum of established studios, the commitment of multinational companies, and the creation of leading proprietary IPs.

According to the latest 2024 White Paper on Spanish Video Game Development, the turnover of Spanish video game development companies reached 1.417 billion euros in 2023, representing an increase over the previous year, although at a more moderate pace than in previous periods. Catalonia continues to lead the sector in terms of turnover and remains the main hub of activity.

Currently, there are 790 active studios in Spain. Regionally, Catalonia accounts for 30% of the studios. The sector generates high-quality employment: 83% of workers have higher education degrees, reflecting the high level of qualification required by the industry and the need for specialized and continuously updated training. The aggregate growth forecast for the 2023–2027 period is positive, although more moderate than in previous years, due to the stabilization of the global market and the structural challenges faced by the sector.

Therefore, the UPC School presents a solid and consolidated training offer both in video game programming and in art and animation. It consists of the Master in Advanced Programming for AAA Video Games, aimed at programmers interested in creating video games of any complexity, genre and platform, and the Master in Animation & Digital Arts for AAA Video Games, which is for designers, animators and technical artists who will acquire the ability to develop the entire artistic process of creating a video game.

The link between this training and the business world is fundamental and essential. More than 50 companies have participated in the master's degrees, offering master sessions and conferences to enrolled students, through which they transmit their knowledge and bring them closer to the reality of the sector.

Furthermore, this master's degree is held in an international environment, not just because it is taught in English, but because of the origin of its students. Programmers and artists of different nationalities coexist.

In addition, it must be emphasized the teaching staff, that is formed by professionals of the sector with an experience of more than fifteen years and the high level of employment, as well as the opportunity to carry out internships within the collaborating companies. 

Project Gallery

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Aims
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At the end of the programme, the participants will be able to individually implement any video game from scratch in C++. They will understand and implement all aspects of a video game: technology, graphic programming, animation systems, artificial intelligence, gameplay systems, physics, etc.

They will produce their own 3D video game engine in groups, the tool to work with it, as well as an ambitious project in large teams, and learn to successfully carry out all the management that this entails.
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Who is it for?
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Aimed at programmers interested in the creation of video games of any kind, complexity and platform.

Graduates in Computer Science or Engineering,  professionals with programming knowledge that show interest in the video game industry.

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Training Content

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__List of subjects____
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_ 2 ECTS_15h_
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Industry
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  • History.
  • Industry.
  • Development.
  • Production.
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_ 5 ECTS_27h_
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C++ for Video Games
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  • Advanced C++.
  • Developement games 2D.
  • Tile Based Engines.
  • Physics.
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_ 4 ECTS_24h_
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Game Design
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  • Creativity.
  • Game Vision Document.
  • Game Design Document.
  • AAA Game Design.
  • Indie Game Design.
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_ 5 ECTS_27h_
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Level Design
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  • Level Designer.
  • Navigation, Goals, objectives and rewards.
  • Design Modular.
  • Exercise Stage 3D.
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_ 6 ECTS_42h_
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Tech & Dev
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  • Building a Game Engine.
  • QA.
  • Iterations build.
  • Model.
  • Advanced Graphics.
  • Scripting & Finite State Machines (FSM).
  • PartSyst & Trails.
  • Shaders.
  • Augmented Reality.
  • Sound.
7 ECTS 42h
3D Game Engine
  • Game programming patterns.
  • Game engine architecture.
  • Game objects creation.
  • Gameplay systems.
  • Graphics layer.
  • Physics layer.
  • GUI layer.
  • Audio layer.
6 ECTS 33h
Graphics & Animation
  • OpenGL.
  • Space partitioning.
  • Visibility.
  • Models.
  • Animated models.
  • Scene tree.
  • Especial effects.
  • Shaders.
5 ECTS 30h
AI & Gameplay Systems
  • Physics.
  • Logic.
  • FSM.
  • Scripting with Lua.
  • Artificial intelligence.
  • Augmented Reallity.
  • Sound.
  • Networking.
3 ECTS 15h
Business
  • Financing and crowdfunding.
  • Models Monetization.
  • Digital -Distribution.
  • Big Data.
  • App Store Optimization (ASO).
3 ECTS 15h
Communication
  • Elevator pitch.
  • Video and press release.
  • Webs and publishers.
  • Preparation CV and interview.
3 ECTS 21h
Studios
  • Multiplatform Development.
  • Indie studios.
  • Technical Arts.
  • Publishers.
  • AAA Studios.
  • Social Games.
11 ECTS 54h
Project
The master's project will be carried out in groups formed by students of the Master in Advanced Programming for AAA Video Games and the Master in Animation & Digital Arts for AAA Video Games. As well as other students from music schools.

A video game project with its own technology is developed, implementing an engine from scratch with C ++ and OpenGL. Its own interface, Unity style, is implemented to facilitate communication between programmers and graphic designers.

The groups simulate the creation of a team, with the definition of all roles, scrum methodology, with its brand action, communication and social networks visibility.

At blog, you can see the projects of the master's previous editions.

The UPC School reserves the right to modify the contents of the programme, which may vary in order to better accommodate the programme objectives.
Degree
University-specific Master's Degree in Continuing Education in Advanced Programming for AAA Video Games, Issued by the Universitat Politècnica de Catalunya. Issued in accordance with the provisions of Article 7.1 of Organic Law 2/2023, of 22 March, on the University System; Article 36 of Royal Decree 822/2021, of 28 September, which establishes the organisation of university education and the procedure for quality assurance; and Articles 2 and 8 of the Amendment to the Regulations for Continuing Education Programmes, approved by Agreement CG/2025/02/35, of 25 March, of the Governing Council of the UPC. To obtain this qualification, it is necessary to hold a prior university degree equivalent to level 2 of the Spanish Qualifications Framework for Higher Education (MECES). Otherwise, the student will receive a certificate of completion of the programme issued by the Fundació Politècnica de Catalunya. (See details appearing on the certificate).

Learning methodology

The teaching methodology of the programme facilitates the student's learning and the achievement of the necessary competences.



Learning tools
Participatory lectures
A presentation of the conceptual foundations of the content to be taught, promoting interaction with the students to guide them in their learning of the different contents and the development of the established competences.
Practical classroom sessions
Knowledge is applied to a real or hypothetical environment, where specific aspects are identified and worked on to facilitate understanding, with the support from teaching staff.
Success stories
Outstanding business knowledge and experiences with high added value acquired during an outstanding professional career are presented and shared.
Visits
These visits are to specialist centres, companies in the sector or outstanding and important locations in the sector, in order to obtain knowledge in situ of development, production and demonstration environments within the programme.
Problem-based learning (PBL)
An active learning methodology that enables the student to be involved from the beginning, and to acquire knowledge and skills by considering and resolving complex problems and situations.
Tutorship
Students are given technical support in the preparation of the final project, according to their specialisation and the subject matter of the project.
Assessment criteria
Attendance
At least 80% attendance of teaching hours is required.
Level of participation
The student's active contribution to the various activities offered by the teaching team is assessed.
Work out projects
Studies on a specific topic, by individuals or groups, in which the quality and depth of the work is assessed, among other factors.
Completion and presentation of the final project
Individual or group projects in which the contents taught in the programme are applied. The project can be based on real cases and include the identification of a problem, the design of the solution, its implementation or a business plan. The project will be presented and defended in public.
Work placements & employment service
Students can access job offers in their field of specialisation on the My_Tech_Space virtual campus. Applications made from this site will be treated confidentially. Hundreds of offers of the UPC School of Professional & Executive Development employment service appear annually. The offers range from formal contracts to work placement agreements.
Virtual campus
The students on this continuing education master's degree will have access to the My_ Tech_Space virtual campus - an effective platform for work and communication between the programme's students, lecturers, directors and coordinators. My_Tech_Space provides the documentation for each training session before it starts, and enables students to work as a team, consult lecturers, check notes, etc.

Teaching team

Academic management
  • Alonso Alonso, Jesús
    info

    Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
Teaching staff
  • Ajenjo Rodríguez, Rubén
    info

    Graduate from the UPC in Computer Engineering with a mention in Computing. Master's degree in Advanced Programming for AAA Video Games from the UPC School of Professional & Executive Development (UPC School). Senior AI programmer at Remedy Entertainment
  • Alonso Alonso, Jesús
    info

    Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
  • Amores, Marina
    info

    Video games' journalist for trailer, press kit and video game's communication class.
  • Arellano Távara, Diana
    info

    She is currently a Senior Lecturer in Technical Directing at the Animationsinstitut of the Filmakademie Baden-Württemberg in Ludwigsburg, Germany. She is responsible for shaping the curriculum and for guiding and mentoring Technical Directing students as they explore new technological frontiers while gaining hands-on professional experience. Previously, she served as Senior Manager for Software Development at Accenture Song Content in Stuttgart, Germany, and she currently holds the position of SIGGRAPH 2026 Executive Committee Liaison.
  • Arqué Gallardo, Alejandro
    info

    He has more than 17 years of experience creating professional video games, he has worked as Lead Game Designer at Digital Chocolate and Gameloft. In 2014, he entered Square Enix, where he has worked on different projects, including all Life is Strange, collaborating with Dontnod and Deck 9, as Senior Game Designer. Since February 2021 he has joined SuperMassive Games as Game Director in Switchback VR.
    He is a full member of The British Academy of Film and Television Arts (BAFTA) since 2017 and got nominated to Best Game Designer in the Game Dev Heroes Awards of 2019 and winner of the Best Leadership award of 2022.
  • Bauzou, Aurélie
    info

    Master of Science in Management, specialized in Human Resources from the EM Lyon Business School. Co-founder and managing partner of Power Up Talent, recruitment agency specialized in the video games' industry. With a total of 12 years of experience, 7 years recruiting in the gaming sector, both in-house at Scopely and at agencies. Background in organization and management consultancy firm.
  • Boixeda Martínez, Yago
    info

    Bachelor’s degree in Animation and VFX from LaSalle Campus Barcelona. Master’s degree in Digital Arts for AAA Video Games from UPC. Currently works as Lead Combat Designer at Astral Clocktower Studios.
  • Cabello Miguel, Tony
    info

    Computer Science Engineer from Ramon Llull University (La Salle). Founder of BlitWorks, a video game porting company that was acquired by Larian Studios, where he currently works as Engine & Consoles Code Producer. He has more than 25 years of experience in real-time graphics technology (applied to videogames, but also to entertainment or special applications), having worked with all kinds of platforms and modalities (software/hardware rendering, handheld/desktop, PC/Console).
  • Camacho Galdeano, José Antonio
    info

    Computer Engineer and pPosgraduate in Video Game Design and Development. He has an experience of more than 10 years in videogame companies such as Microjocs, Digital Chocolate or Ubisoft, as a programmer and designer. He currently works as a Designer and Game Balancer at Ubisoft.
  • Centellas Jimenez, Joan
    info

    Architect from UPC ETSAB. Master’s in Video Game Design and Creation from UPC (2013–2014).
    Currently Lead Level Designer at Ubisoft Berlin. A professional with 10 years of experience in the industry. Started his career in Barcelona within the indie scene and, since 2017, has been working on AAA titles at Ubisoft. First in the UK and currently in Berlin, contributing to projects such as Tom Clancy's The Division 2, the Warlords of New York expansion, and Far Cry 6. Level Design lecturer at CITM Terrassa during the 2016–2017 academic year.
  • Ferràndiz Lahuerta, Damià
    info

    Graduate in Audiovisual Communication, with a Master’s degree in Animation and Video Games from the UPC School and a Postgraduate degree in Screenwriting for TV fiction series from ESCAC and El Terrat.
    He has worked as a Game Designer, Narrative Designer, and Lead Narrative Designer at Gamehouse, where he led the narrative development of the live game Delicious World; at Papukaya, a Supercell studio; and at Stellar Core, a Wildlife Studios team.
    He is currently the Creative Director at Univrse, creating VR experiences in physical spaces, and the founder of the indie studio Omaet Games, where he is developing The Midnight Barber.
  • Font Moragas, David
    info

    Extensive experience in the video game industry, with 25 years working in game audio and over 16 as an educator. Nominated for Best Soundtrack for Yume (Desarrollador.es Awards), composer and programmer for One Sequel (IMGA, Desarrollador.es Awards) and Furby Island (IMGA, GameLab Awards). Audio designer and editor for Kukoo Kitchen (ArtFutura Award). Audio analysis programming for Dance Fabulous (GameLab Award). After working at Tequila Works (Song Of Nunu: A League of Legends Story), he is currently an Audio Technical Specialist at LEGO headquarters (Billund).
  • Fuentes de los Santos, Carlos
    info

    Computer Engineer with a Master’s degree in Video Games. With 21 years of experience in the video game industry, he has worked as an AI Programmer at Pyro Studio, Lead Programmer and Graphics & Animation Programmer at Digital Legends, and currently as a Rendering Engineer at Codemasters. He has released games on various platforms such as PC (Imperial Glory), iOS and Android mobile devices (Battlefield Mobile, SplitSecond Mobile, Bruce Lee, Respawnables), and consoles (EA F122, F123, F124, F125). He has also been teaching video game development for more than 9 years at UPC.
  • Gálvez Guerrero, Javier
    info

    He has 12 years of experience in the sector, he is story designer, programmer and producer at Mango Protocol, an independent studio that has created the videogame series Psychotic Adventures (MechaNika, Agatha Knife, Colossus Down, CLeM).
  • Gayoso Paz, Iago Froilan
    info

    Principal Developer, Blizzard
  • Gil González, Jordi
    info

    Graduated in Computer Engineering with a mention in Computer Science from the Universitat Politècnica de Catalunya (UPC). Holds a master's degree in Advanced Programming for AAA Video Games from the UPC School. He is currently working as a Engine Programmer at IO Interactive Barcelona.
  • Gil Ramos, Sebastián
    info

    Professional with over 10 years of experience in the video game industry, currently working as an Associate Producer at Ubisoft for Rainbow Six Siege. With nearly 7 years at Digital Legends Entertainment, held leadership roles in QA, from Tester to Head of QA. Also has experience in graphic design, illustration, and 3D animation. Educational background in Graphic Design and 3D Animation.
  • Martín Pérez, Virginia
    info

    Higher Cycle of Image (IES Siglo XXI), comic and illustration courses (ESDIP) and 3D design (Arteneo). With more than 17 years in the videogame industry, he started as a QA at Virgin Play before specialising in game and level design. She has worked on game and educational projects with studios such as Enigma Software, Arkalis, Ubisoft, Lingokids, elite3d and Pendulo Studios, participating in 12 titles for mobile, PC and consoles. Currently, she is a Designer at The Game Kitchen.
  • Mullol Marin, Nil
    info

    Graduate in Computer Engineering from the Universitat Politècnica de Catalunya (UPC). Master in Animation & Digital Arts for AAA Video Games by UPC School. Currently, VFX Artist at Tuatara Games.
  • Nafria Nagore, Ramon
    info

    Computer Scientist from the la Universitat Politècnica de València (UPV). Since 1999 he has been combining tasks in videogame development (Alex Kidd in Miracle World Dx, Blues and Bullets, Funk of Titans, Sugar Kid, and currently several games, known as Glusiverse), videogame publishing (in Neon Doctrine, 2Awesome Studio, Eastasia Soft, 2Awesome Partners, Abylight and Badland Publishing), press (Anaitgames, Vandal, Onez, Ociojoven and Videoshock), teaching (UPC, UArts, La Florida, Enti) and creation of events (CDV 2008-11, Valencia Indie Summit 2018-2024).
  • Ripoll Tarré, Marc
    info

    Twenty years of experience in the 3D design sector, founder and Director at The Game Forger S.L., a company that creates video games in virtual reality. Extensive experience as a professor and lecturer at national and international universities.
  • Sahun Reguant, Oscar
    info

    Industrial Engineer & Master's Degree in Videogame Design and Development. More than 10 years of experience in the video game industry, as Project Manager and Game Designer. Founder at Blowing Minds. Programme Manager at GameBCN (the videogame incubator).
  • Sardà Pérez, Kevin
    info

    Professional with more than 15 years of experience in the sector. Co-founder of BeautiFun Games in 2010, where he worked as game designer and writer for Nihilumbra and Megamagic. Responsible for narrative and design in the indie team SuperMegaTeam. Lead Designer, Narrative Director in projects like RiME or GYLT at Tequila Works, where he ended up working as Creative Director until the closure of the studio in 2025.
    He is currently running his own game creation and design consultancy studio.
  • Segura Fabregas, Romà
    info

    Computer Engineer by the Faculty of Computer Science of Barcelona (FIB-UPC), Master in Design and Creation of video games by the UPC and Graduate in Audiovisual Communication by the Universitat Oberta de Catalunya. He is currently Lead Programmer at Ubisoft, a leading company in the creation of AAA video games for consoles, PCs and mobiles. He has also worked in other fields and in multinational engineering companies, such as Hewlett Packard.
  • Thomas, Marine
    info

    Currently, senior talent acquisition specialist at King. Bachelor in International Business and Management from Excelia, France. 7 years of experience in Recruitment, HR in agencies and international groups (Microsoft, Ubisof, King) in the technology and video games sectors. Experience in different countries such as France, Ireland and Spain.
  • Torrents Poblador, Pere
    info

    Economist, he has developed his professional career in the areas of business development and business management in the video games' industry. Currently, he is Director of Operations at AnchorPoint Studios - at NetEase Games Studio and professor at Universitat Politècnica de Catalunya, School of Professional Executive Development and Centre de la Imatge i Tecnologia Multimèdia in business and finance subjects, in Degrees and Masters in Video Games and Master in Big Data Management.
  • Tutor Nistal, Sergio
    info

    Graduated in Audiovisual Systems Engineering from Pompeu Fabra University (UPF). He is currently QA Lead at Product Madness, having previously worked for King as a Tester, Analyst and QA Lead; and a Socialpoint as a QA Lead. He has 11 years of experience in the video game quality sector.

Associates entities

Collaborating partners
  • AnchorPoint Studios
  • Codemasters Campus
  • IOI Barcelona
  • Product Madness España SL
  • Remedy Entertainment PLC
  • TGK Sevilla

Career opportunities

  • Gameplay programmer.
  • Game Engine programmer.
  • Tools Programmer.
  • Q&A Lead.
  • Level Designer.

Testimonials & news

Testimonials

I wanted to get some training to be able to work in the industry because doing it by yourself is very difficult. My goal was to be able to find a job at a videogame company either here in Spain or abroad. In the end, I found a job in Barcelona. This course gave me a lot of really useful theoretical knowledge that helped me start working. I especially liked the length of the course and the genuine interest that professors showed in helping us find work.

José Antonio Camacho Game Designer at Digital Chocolate

My academic training was in the area of Electronic Engineering but I was more interested in professional opportunities in the videogame area because I think it is more interesting and fun. In this Mater's course I learned fundamental concepts that have helped as a very useful starting point. I combined this course with my final project for the degree and focused my professional career towards this sector. Thanks to this master's course I got a job in Madrid working in programming and design and now I have specialised in design management.

Ramon Santamaría Technical Designer, Plunge Interactive

Videos
20th Anniversary UPC Videogames + Demo Day Chrysalis Game
Starfall Rebellion - Final project of the master's degrees in Video Games and Animation (ed. 2022-2023)
Érimos - Final project of the master's degrees in Video Games and Animation (ed. 2021-2022)
Shutdown - Final project of the master's degrees in Video Games and Animation (ed. 2020-2021)
Final projects of the master's degrees in Video Games and Animation
Twinlight Souls - Final project of the master's degrees in Video Games and Animation (ed. 2019-2020)
Three Headed Monkey Awards Day 2019
Alumni Experiences: Rubén Crispin de la Cruz

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(34) 93 112 08 83
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Programme: Advanced Programming for AAA Video Games

Fee: €9,100

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How to start admission
To start the enrolment process for this programme you must complete and send the form that you will find at the bottom of these lines.

Next you will receive a welcome email detailing the three steps necessary to formalize the enrolment procedure:

1. Complete and confirm your personal details.

2. Attach any additional required documentation, whenever this is necessary for admission.

In addition to your CV, the UPC School will also require you to submit the following documents for preregistration on this Continuing education master's degree:
    • Application letter.
    • Portfolio. You have to describe the projects where you have been involved, specifying the technology and tools used and a link where we can view these projects.
    Once the registration process is finished, we will send you a skills document that you will have to return filled out. We will also inform you how to perform the access test (online).

3. Pay €110 in concept of the registration fee for the programme. This fee will be discounted from the total enrolment fee and will only be returned when a student isn't admitted on a programme.

Once the fee has been paid and we have all your documentation, we will assess your candidacy and, if you are admitted on the course, we will send you a letter of acceptance. This document will provide you with all the necessary information to formalize the enrolment process for the programme.





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Introduction

The Fundació Politècnica de Catalunya (FPC), with tax identification number G60664000, registered in the Register of Foundations of the Government of Catalonia under no. 834, designs, promotes and manages the continuing education programmes of the Universitat Politècnica de Catalunya (UPC), as well as other training activities it promotes. The academic regulation of the UPC's continuing education programmes is set out in Agreement CG/2025/02/35, of 25 March, of the Consell de Govern, which approves the update of the amendment to the regulations governing continuing education programmes. And Articles 36 and 37 of Royal Decree 822/2021, of 28 September, which establishes the organisation of university education and the procedure for ensuring its quality. The UPC Social Council approves the price of continuing education programmes, as well as discounts, grants and ancillary services for each academic year.


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The enrolment fee may be paid in full or in part by third parties, although the right/obligation to follow the training course corresponds to the participant, without the paying party being able to interfere with or prevent the exercise of this right in any way. The foregoing is without prejudice to the FPC's right to prevent the participant from continuing in the cases provided for in the section on Non-payment of the enrolment fee provided for in these Conditions.

The amount paid for enrolment will not be refunded once the study has begun, nor after 14 calendar days from the date of payment. Otherwise, the right of withdrawal may be exercised. The amount paid will only be refunded if the study is postponed or does not take place.

Notwithstanding the above, and on an exceptional basis, the enrolment fee will be refunded if the following circumstances arise:

  • Visa refusal: this must be proven with the letter of refusal and always before the start of the study; and
  • Serious illness or accident of the participant: this must be proven by an official medical certificate, stating the initial date of the illness and the expected period of convalescence, always before the start of the study.

Only in these two cases will the FPC refund the total amount paid by the participant minus 300 euros for academic record processing costs.


Subsidised training

The FPC is not responsible for fulfilling the academic and/or administrative requirements for the contracted training to be subsidised. The participant or the person paying for the training does so at their own risk and exempts the FPC from any liability or compensation.


Change of enrolment

Requests to change enrolment, whether in terms of study or teaching method, must be made within 15 calendar days of the start date of the original course. Requests made after this period will not be accepted. The request will be assessed and its suitability determined on a case-by-case basis. When the change involves an increase in the total enrolment fee, the participant will be responsible for the difference. When the change involves a decrease in the enrolment fee, the difference will be refunded. Once evaluated, and regardless of the outcome of the request, changes to enrolment will incur a cost of €300 for the applicant for the processing of academic records, unless the change is due to causes attributable to the FPC.


Refund of tuition fees

The FPC reserves the right to cancel or postpone a study due to a lack of participants. Affected participants may choose between participating in another study or requesting a refund of the amount paid within one month of notification by the FPC. If no response is received, the amount paid will be used to support other students. The FPC will not provide any additional compensation and/or indemnification in the event of cancellation or postponement of a study programme or changes in its delivery. In the event that the FPC makes changes that do not substantially affect the content of the study programme, the place of delivery, the timetable and/or the start date, the participant will not be entitled to a refund of the registration fee or any additional compensation.


Non-payment of tuition fees

Failure to pay the total or partial amount of the tuition fees within the established deadlines may result in the suspension or termination of the training service under the terms indicated below. The FPC is authorised to take whatever action it deems appropriate to suspend the service; on the one hand, in the academic sphere, by suspending the academic record, denying access to teaching in the classroom (face-to-face or online), limiting access to the virtual campus, not assessing any of the subjects and making it impossible to continue with internship agreements, among other measures; and on the other hand, in the administrative and legal sphere, by undertaking the corresponding claims and actions for compensation.

Students who have outstanding debts with the FPC or who have not passed all the credits necessary to complete their studies before the end date of the course will not be able to obtain their degree or certificate, as applicable. Individuals with outstanding amounts payable to the FPC will not be able to enrol in any new studies offered by the FPC until the outstanding amount has been paid.

Finally, the FPC reserves the right to permanently suspend enrolment (automatic withdrawal), without any obligation to refund any amount, in the following cases:

  • Lack of accuracy and/or validity of the information and documentation provided and failure to respond to documentation requirements;
  • Non-payment of part or all of the enrolment fee within the agreed deadlines;
  • Engaging in any behaviour, expression or content that is defamatory, illegal, offensive or that undermines the values and dignity of individuals (teachers, participants, management staff, etc.) or the good image and reputation of the FPC, whether in physical or virtual environments, including social networks.

Right of withdrawal

Participants in a study may exercise their right of withdrawal for a period of 14 calendar days from the date of enrolment, provided that the study has not yet begun. Therefore, by reading and accepting these Terms and Conditions, participants are informed that once the course has begun or is in progress, the right of withdrawal no longer applies, in accordance with the provisions of Article 103 a) of Law 3/2014 of 27 March, which amends the revised text of the General Law for the Defence of Consumers and Users and other complementary laws, approved by Royal Legislative Decree 1/2007 of 16 November, and related regulations.


Teaching

The place and/or date of teaching may change for academic reasons (changes and adjustments to the calendar, need for additional teaching resources, etc.) and for organisational and logistical reasons (adaptation of spaces). Participants will be notified of any such changes at least 15 calendar days before the start of the course. Specific and temporary changes will be notified in advance.


Right to a degree/certificate

Upon completion of a continuing education master's degree, specialisation diploma or expertise diploma, students are entitled to receive a degree, issued by the rector of the University, for students with a previous university degree equivalent to level 2 of the Spanish Qualifications Framework for Higher Education (MECES), according to a standardised model. Students who do not provide proof of their university degree are entitled to obtain a certificate from the FPC, in accordance with a standard model. Short courses, with a workload of less than 15 ECTS credits, entitle students to obtain a certificate issued by the FPC, according to a standard model; however, if these courses include so-called micro-accreditations, students will obtain a digital accreditation issued by the University and recognised in the countries participating in Europass or equivalent. Degrees are issued in Catalan and English and, at the student's request, in Spanish and English. In the case of joint degrees, the issuance must comply with the provisions of the corresponding collaboration agreement.


Accreditation of university qualifications and other documents

If the required documentation is not not submitted before the last day of study for those degrees that require it, or if it is not authentic and/or sufficient, the degree will not be issued, even if the participant has passed the course.


Dispute resolution

The training services provided by the FPC are, in all cases, subject to private law. Any interpretation or divergence arising from these Terms and Conditions shall be the responsibility of the FPC. In the event of disagreement, the dispute shall be subject to private law and the courts of the city of Barcelona with ordinary civil jurisdiction, with express waiver of any other jurisdiction that may apply.


Belongings in the event of theft

Neither the FPC nor its staff shall be liable for any loss, damage or theft of any type of personal or similar items carried by participants or other occasional users of the facilities, who must pay special attention to their belongings at all times.


Organisation of teaching in exceptional circumstances

The FPC organises teaching in a flexible environment that allows it to adapt to any unforeseen circumstances that may arise, as well as to any regulations that may be established by the authorities. If at any time the authorities (university, health or any other competent body) recommend limiting face-to-face teaching as much as possible, the FPC, in coordination with these authorities, will take the necessary measures to implement this recommendation, and, as a result, teaching activities may become 100% online during the period established in the relevant recommendation, without the need to declare a state of emergency and/or suspend face-to-face teaching activities and/or implement formal lockdown or mobility restriction measures.


Barcelona, 15 October 2025


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