-
Ajenjo RodrÃguez, Rubén
info
Graduate from the UPC in Computer Engineering with a mention in Computing. Master's degree in Advanced Programming for AAA Video Games from the UPC School of Professional & Executive Development (UPC School). Senior AI programmer at Remedy Entertainment
-
Alonso Alonso, Jesús
info
Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
-
Amores, Marina
info
Video games' journalist for trailer, press kit and video game's communication class.
-
Arellano Távara, Diana
info
Currently I am the CGI-Development Chapter Lead at Accenture Song Content Germany, where I define and implement processes and organizational agility within a team of ~40 software developers & technical architects. For the past four years I have also been serving as Agile Master in different software development teams. Most recently I took the role of Project Lead of the BMW EVE (Emotional Virtual Experience) project, arealtime 3D rendered photorealistic vehicle configurator and presentation service for configurator frontends. I am also deeply involved as volunteer for the SIGGRAPH conference.
-
Arqué Gallardo, Alejandro
info
He has more than 17 years of experience creating professional video games, he has worked as Lead Game Designer at Digital Chocolate and Gameloft. In 2014, he entered Square Enix, where he has worked on different projects, including all Life is Strange, collaborating with Dontnod and Deck 9, as Senior Game Designer. Since February 2021 he has joined SuperMassive Games as Game Director in Switchback VR.
He is a full member of The British Academy of Film and Television Arts (BAFTA) since 2017 and got nominated to Best Game Designer in the Game Dev Heroes Awards of 2019 and winner of the Best Leadership award of 2022.
-
Bauzou, Aurélie
info
Master of Science in Management, specialized in Human Resources from the EM Lyon Business School. Co-founder and managing partner of Power Up Talent, recruitment agency specialized in the video games' industry. With a total of 12 years of experience, 7 years recruiting in the gaming sector, both in-house at Scopely and at agencies. Background in organization and management consultancy firm.
-
Cabello Miguel, Tony
info
Computer Science Engineer from Ramon Llull University (La Salle). Founder of BlitWorks, a video game porting company that was acquired by Larian Studios, where he currently works as Engine & Consoles Code Producer. He has more than 25 years of experience in real-time graphics technology (applied to videogames, but also to entertainment or special applications), having worked with all kinds of platforms and modalities (software/hardware rendering, handheld/desktop, PC/Console).
-
Camacho Galdeano, José Antonio
info
Computer Engineer and pPosgraduate in Video Game Design and Development. He has an experience of more than 10 years in videogame companies such as Microjocs, Digital Chocolate or Ubisoft, as a programmer and designer. He currently works as a Designer and Game Balancer at Ubisoft.
-
Centellas Jimenez, Joan
info
Architect from UPC ETSAB. Master’s in Video Game Design and Creation from UPC (2013–2014).
Currently Lead Level Designer at Ubisoft Berlin. A professional with 10 years of experience in the industry. Started his career in Barcelona within the indie scene and, since 2017, has been working on AAA titles at Ubisoft. First in the UK and currently in Berlin, contributing to projects such as Tom Clancy's The Division 2, the Warlords of New York expansion, and Far Cry 6. Level Design lecturer at CITM Terrassa during the 2016–2017 academic year.
-
Ferrà ndiz Lahuerta, DamiÃ
info
Graduated in Audiovisual Communication, and holds a Master's degree in Animation and Video Games from the UPC School, and a postgraduate degree in Scripting Television Fiction Series from the Catalonia Film and Audiovisuals School and El Terrat. He has worked as Game Designer, Narrative Designer and Lead Narrative Designer at Gamehouse, where he led the narrative development of the “live game” Delicious World, at Papukaya, a new studio funded by Supercell that aims to bring the video game to new audiences, and at Stellar Core, a Wildlife Studios studio. Recently, he has created the indie studio Omaet Games, where he develops The Midnight Barber.
-
Font Moragas, David
info
Extensive experience in the video game industry, with 25 years working in game audio and over 16 as an educator. Nominated for Best Soundtrack for Yume (Desarrollador.es Awards), composer and programmer for One Sequel (IMGA, Desarrollador.es Awards) and Furby Island (IMGA, GameLab Awards). Audio designer and editor for Kukoo Kitchen (ArtFutura Award). Audio analysis programming for Dance Fabulous (GameLab Award). After working at Tequila Works (Song Of Nunu: A League of Legends Story), he is currently an Audio Technical Specialist at LEGO headquarters (Billund).
-
Fuentes de los Santos, Carlos
info
Computer Engineer and Master in Video Games. He has 20 years of experience in the video game industry, as the AI Programmer at Pyro Studio, Lead Programmer and Graphics & Animation Programmer at Digital Legends and, currently, Rendering Engineer at Codemasters. I have published games for different platforms such as PC (Imperial Glory), iOS and Android mobiles (Battlefield Mobile, SplitSecond Mobile, Bruce Lee, Respawnables) and consoles (EA F122, F123 and F124). I have also been teaching how to make video games at the UPC for more than 7 years.
-
Gálvez Guerrero, Javier
info
He has 12 years of experience in the sector, he is story designer, programmer and producer at Mango Protocol, an independent studio that has created the videogame series Psychotic Adventures (MechaNika, Agatha Knife, Colossus Down, CLeM).
-
Gayoso Paz, Iago Froilan
info
Principal Developer, Blizzard
-
Gil González, Jordi
info
Graduated in Computer Engineering with a mention in Computer Science from the Universitat Politècnica de Catalunya (UPC). Holds a master's degree in Advanced Programming for AAA Video Games from the UPC School. He is currently working as a Engine Programmer at IO Interactive Barcelona.
-
Gil Ramos, Sebastián
info
Professional with over 10 years of experience in the video game industry, currently working as an Associate Producer at Ubisoft for Rainbow Six Siege. With nearly 7 years at Digital Legends Entertainment, held leadership roles in QA, from Tester to Head of QA. Also has experience in graphic design, illustration, and 3D animation. Educational background in Graphic Design and 3D Animation.
-
MartÃn Pérez, Virginia
info
Higher Cycle of Image (IES Siglo XXI), comic and illustration courses (ESDIP) and 3D design (Arteneo). With more than 17 years in the videogame industry, he started as a QA at Virgin Play before specialising in game and level design. She has worked on game and educational projects with studios such as Enigma Software, Arkalis, Ubisoft, Lingokids, elite3d and Pendulo Studios, participating in 12 titles for mobile, PC and consoles. Currently, she is a Designer at The Game Kitchen.
-
Mullol Marin, Nil
info
Graduate in Computer Engineering from the Universitat Politècnica de Catalunya (UPC). Master in Animation & Digital Arts for AAA Video Games by UPC School. Currently, VFX Artist at Tuatara Games.
-
Nafria Nagore, Ramon
info
Computer Scientist from the la Universitat Politècnica de València (UPV). Since 1999 he has been combining tasks in videogame development (Alex Kidd in Miracle World Dx, Blues and Bullets, Funk of Titans, Sugar Kid, and currently several games, known as Glusiverse), videogame publishing (in Neon Doctrine, 2Awesome Studio, Eastasia Soft, 2Awesome Partners, Abylight and Badland Publishing), press (Anaitgames, Vandal, Onez, Ociojoven and Videoshock), teaching (UPC, UArts, La Florida, Enti) and creation of events (CDV 2008-11, Valencia Indie Summit 2018-2024).
-
Ripoll Tarré, Marc
info
Twenty years of experience in the 3D design sector, founder and Director at The Game Forger S.L., a company that creates video games in virtual reality. Extensive experience as a professor and lecturer at national and international universities.
-
Sahun Reguant, Oscar
info
Industrial Engineer & Master's Degree in Videogame Design and Development. More than 10 years of experience in the video game industry, as Project Manager and Game Designer. Founder at Blowing Minds. Programme Manager at GameBCN (the videogame incubator).
-
Sardà Pérez, Kevin
info
Professional with more than 15 years of experience in the sector. Co-founder of BeautiFun Games in 2010, where he worked as game designer and writer for Nihilumbra and Megamagic. Responsible for narrative and design in the indie team SuperMegaTeam. Lead Designer, Narrative Director in projects like RiME or GYLT at Tequila Works, where he ended up working as Creative Director until the closure of the studio in 2025.
He is currently running his own game creation and design consultancy studio.
-
Segura Fabregas, RomÃ
info
Computer Engineer by the Faculty of Computer Science of Barcelona (FIB-UPC), Master in Design and Creation of video games by the UPC and Graduate in Audiovisual Communication by the Universitat Oberta de Catalunya. He is currently Lead Programmer at Ubisoft, a leading company in the creation of AAA video games for consoles, PCs and mobiles. He has also worked in other fields and in multinational engineering companies, such as Hewlett Packard.
-
Thomas, Marine
info
Currently, senior talent acquisition specialist at King. Bachelor in International Business and Management from Excelia, France. 7 years of experience in Recruitment, HR in agencies and international groups (Microsoft, Ubisof, King) in the technology and video games sectors. Experience in different countries such as France, Ireland and Spain.
-
Torrents Poblador, Pere
info
Economist, he has developed his professional career in the areas of business development and business management in the video games' industry. Currently, he is Director of Operations at AnchorPoint Studios - at NetEase Games Studio and professor at Universitat Politècnica de Catalunya, School of Professional Executive Development and Centre de la Imatge i Tecnologia Multimèdia in business and finance subjects, in Degrees and Masters in Video Games and Master in Big Data Management.
-
Tutor Nistal, Sergio
info
Graduated in Audiovisual Systems Engineering from Pompeu Fabra University (UPF). He is currently QA Lead at Product Madness, having previously worked for King as a Tester, Analyst and QA Lead; and a Socialpoint as a QA Lead. He has 11 years of experience in the video game quality sector.